It's going to continue on, and the things people love about Mass Effect they'll see even better in the next generation of games. Because it's a story, and one that you care about. It's scale: seeing new planets, new species, and having choices that matter. Next design about Akhyon with changed subsystems.
In Eve there is a four strong faction but what about private factions I want to more design of the Strategic Cruiser Concept for pirate factions i hope you like it :) i used zbrush and photoshop if my graphic cards more powerfull maybe the result would have been different. 'Going out and seeing amazing new things. I prepared the ship for Sister of eve faction. 'It's the idea of exploring a vast universe,' Hudson concluded in a new retrospective blog post on the series. 'What ever could you mean by that?' Mass Effect producer Mike Gamble replied. 'So we can draw inspiration for the future,' Frazier wrote, accompanying the picture.
One last thing of note - and something that might back up a return to Mass Effect 1's planet exploration: lead BioWare designer Ian Frazier's contribution to the Twitter conversation was this impressive piece of wall art featuring the Mako, your planet-bound vehicle in Mass Effect 1. Hopefully all the developers don't look that nervous. This content is hosted on an external platform, which will only display it if you accept targeting cookies.